Ariandy, Muhammad Fabian (2026) PENGEMBANGAN APLIKASI VIRTUAL REALITY PENGENALAN FASILITAS PERPUSTAKAAN STMIK WIDYA CIPTA DHARMA DENGAN PENERAPAN INTERAKSI GAZE. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.
|
Text
2243058-S1-Teknik Informatika.pdf Restricted to Repository staff only Download (1MB) | Request a copy |
|
|
Text
2243058-S1-Jurnal.pdf Download (3MB) |
Abstract
Perpustakaan merupakan salah satu fasilitas penting di perguruan tinggi sebagai pusat informasi dan sumber belajar bagi mahasiswa. Namun, media pengenalan fasilitas perpustakaan yang digunakan saat ini di STMIK Widya Cipta Dharma, seperti pengamatan langsung, brosur, dan virtual tour berbasis web pada situs resmi kampus, masih dinilai kurang interaktif dan belum mampu memberikan gambaran secara menyeluruh kepada mahasiswa, khususnya mahasiswa baru. Penelitian ini bertujuan mengembangkan aplikasi Virtual Reality (VR) sebagai media pengenalan fasilitas Perpustakaan STMIK Widya Cipta Dharma yang lebih imersif dan interaktif, dengan menerapkan interaksi gaze sebagai teknik navigasi utama sehingga aplikasi dapat digunakan tanpa memerlukan perangkat controller tambahan. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang terdiri atas enam tahapan, yaitu concept, design, material collecting, assembly, testing, dan distribution. Aplikasi dibangun menggunakan Unity pada platform Android, dengan Sweet Home 3D dan Blender digunakan untuk memodelkan dan memberi tekstur pada lingkungan virtual perpustakaan, serta dirancang untuk digunakan bersama VR Box berbasis smartphone. Fitur utama aplikasi meliputi sistem navigasi berbasis teleportasi, interaksi berbasis gaze, serta penyajian informasi fasilitas perpustakaan. Pengujian dilakukan menggunakan Black Box Testing dan Beta Testing dengan metode System Usability Scale (SUS) yang melibatkan 16 responden. Hasil Black Box Testing menunjukkan seluruh fungsi aplikasi berjalan sesuai harapan, sedangkan Beta Testing memperoleh nilai rata-rata SUS sebesar 73,59 yang termasuk dalam kategori Good. Hasil tersebut menunjukkan bahwa aplikasi memiliki tingkat usability yang baik dan dapat digunakan sebagai media pengenalan fasilitas Perpustakaan STMIK Widya Cipta Dharma. ========================================================== The library is one of the essential facilities in higher education, functioning as an information center and a learning resource for students. However, the media currently used to introduce the library facilities at STMIK Widya Cipta Dharma, such as direct observation, brochures, and the web-based virtual tour on the official campus website, are still considered less interactive and have not been able to provide new students with a comprehensive picture of the available facilities. This study aims to develop a Virtual Reality (VR) application as a more immersive and interactive medium for introducing the library facilities of STMIK Widya Cipta Dharma, using gaze interaction as the main navigation technique so that the application can be operated without an additional controller. The development method used is the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The application was built using Unity for the Android platform, with Sweet Home 3D and Blender used to model and texture the virtual library environment, and is designed to be used with a smartphone-based VR Box. The main features include a teleportation-based navigation system, gaze-based interaction, and the presentation of facility information. Testing was carried out using Black Box Testing and Beta Testing with the System Usability Scale (SUS) method involving 16 respondents. The Black Box Testing results show that all application functions run as expected, while the Beta Testing produced an average SUS score of 73.59, which falls into the Good category. These results indicate that the application has a good level of usability and can be used as a medium for introducing the library facilities of STMIK Widya Cipta Dharma.
| Item Type: | Thesis (S1 Teknik Informatika) |
|---|---|
| Additional Information: | Pembimbing 1: H. Tommy Bustomi, S. Kom., M. Kom Pembimbing 2: Salmon, S. Kom., M. Kom |
| Uncontrolled Keywords: | Virtual Reality; Interaksi Gaze; Virtual Tour; MDLC; Perpustakaan |
| Subjects: | Q Science > QA Mathematics > QA76 Computer software |
| Divisions: | Teknik Informatika |
| Depositing User: | Mr Muhammad Fabian Ariandy |
| Date Deposited: | 06 Aug 2026 01:19 |
| Last Modified: | 06 Aug 2026 01:19 |
| URI: | http://repository.wicida.ac.id/id/eprint/6362 |
Actions (login required)
![]() |
View Item |
