Marinda, Reske Novera (2024) Penerapan Augmented Reality pada Game Edukasi Kesehatan untuk Anak Sekolah Dasar Berbasis Android. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.
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Abstract
Penerapan Augmented Reality Pada Game Edukasi Kesehatan Untuk Anak Sekolah Dasar Berbasis Android, Skripsi Program Studi Teknologi Informatika, Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma. Walaupun masa pandemi virus corona telah dilewati, tidak sedikit penyakit yang disebabkan oleh kuman dan virus tetap dapat menggangu kesehatan tubuh seseorang khususnya anak – anak sekolah dasar yang masih rawan terjangkit penyakit. Sementara Teknologi Augmented Reality merupakan teknologi yang mobile yang sedang berkembang pesat dengan pemanfaatan yang beragam. Salah satunya adalah pemanfaatanya untuk membuat game edukasi dengan tujuan membuat pembelajaran lebih interaktif dan relatif menyenangkan Pada penelitian ini dibangun sebuah Game edukasi kesehatan berbasis Augemented Reality berbasis android. Menggunakan Unity 2022 sebagai aplikasi pembuatan game serta blender untuk permodelan 3 Dimensi dibangun dengan metode pengembangan Multimedia Development Life Cycle dilengkapi dengan Uji coba sistem menggunakan pengujian Blackbox serta Beta.Hasil dari penelitian Penerapan Augmented Reality Pada Game Edukasi Kesehatan Untuk Anak Sekolah Dasar Berbasis Android dapat diselesaikan dengan program Unity 2022 serta telah melakukan penelitian serta rilis di SD Islam Darul Fata Samarinda. ======================================================================================================================== Application of Augmented Reality in Health Education Games for Elementary School Children Based on Android, Thesis of the Information Technology Study Program, Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma. Although the COVID-19 pandemic has passed, many diseases caused by germs and viruses can still affect a person's health, particularly elementary school children who are still vulnerable to illness. Meanwhile, Augmented Reality technology is rapidly growing with various applications, one of which is its use in creating educational games aimed at making learning more interactive and relatively enjoyable. In this research, a health education game based on Augmented Reality for Android was developed. Using Unity 2022 as the game development application and Blender for 3D modeling, the game was built with the multimedia development life cycle method, complemented by system testing using blackbox and beta testing. The results of the research on the Application of Augmented Reality in Health Education Games for Elementary School Children Based on Android were successfully completed with Unity 2022 and have been researched and released at SD Islam Darul Fata Samarinda.
Item Type: | Thesis (S1 Teknik Informatika) |
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Additional Information: | Pembimbing 1 : Dr. H. Nursobah, S.Kom., M.Kom., IPM., ASEAN Eng Pembimbing 2 : Muhammad Ibnu Saad, S.Kom., M.Kom |
Uncontrolled Keywords: | Augmented Reality, Edukasi, MDLC |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Teknik Informatika |
Depositing User: | Reske Novera Marinda |
Date Deposited: | 08 Aug 2024 02:13 |
Last Modified: | 08 Aug 2024 02:13 |
URI: | http://repository.wicida.ac.id/id/eprint/5725 |
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