Membangun Game Dungeon Crawling Dungeon of Honor menggunakan Algoritma A*

Maghfirah, Annisa'ul (2024) Membangun Game Dungeon Crawling Dungeon of Honor menggunakan Algoritma A*. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Sehubungan dengan perkembangan jaman teknologi, media hiburan berupa permainan video game telah berkembang sesuai dengan teknologi yang ada. Permainan atau video game telah menjadi salah satu media hiburan yang cukup populer diantara anak-anak maupun orang dewasa. Salah satu cara untuk membuat video game lebih menarik adalah dengan mengimplementasikan kecerdasan buatan berupa pathfinding dengan menggunakan algoritma A*. Dalam pembangunan video game Dungeon of Honor, algoritma A* digunakan untuk membantu dalam pembuatan map acak dan juga pergerakan musuh dimana A* digunakan sehingga musuh dapat mencari jalan terdekat untuk menemukan pemain. Metode pengembangan sistem yang digunakan adalah Multimedia Development Life Cycle (MDLC) versi Luther-Sutopo yang memiliki 6 tahap pengembangan, yaitu concept, design, content, assembly, testing dan distribution. Berdasarkan hasil dari penelitian, dalam video game Dungeon of Honor algoritma A* berhasil diimplementasikan dan permainan layak untuk didistribusi. ============================================================ Due to the growth period of technology, entertaintment media such as video game had developed alongside the technology that was present. Video game had become one of entertaintment media that was popular enough among children as well as adults. One way to make video game more appealing is by implementing artificial intelligence such as pathfinding by using A* algorithm. When developing video game Dungeon of Honor, A* algorithm was used to help in making randomized map and also enemies movement where A* was used so enemies can search the shortest path to reach the player. Development method that was used was Multimedia Development Life Cycle (MDLC) version Luther-Sutopo that has 6 development steps, which is concept, design, content, assembly, testing and distribution. Based on the result of research, within video game Dungeon of Honor A* algorithm A* has been implemented succesfully and the game is suitable for distribution.

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing 1: Amelia Yusnita, S.Kom., M.Kom. Pembimbing 2: Kusnandar, SE., M.Pd., M.Kom.
Uncontrolled Keywords: Game, RPG, Dungeon Crawling, pathfinding, Algoritma A-Star, MDLC
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Miss Annisa'ul Maghfirah
Date Deposited: 08 Aug 2024 00:31
Last Modified: 08 Aug 2024 00:31
URI: http://repository.wicida.ac.id/id/eprint/5638

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