Aplikasi Pengenalan Pakaian Adat Kalimantan Dengan Metode Marker Based Tracking

Hormain, Muhammad Rizky Akbar (2023) Aplikasi Pengenalan Pakaian Adat Kalimantan Dengan Metode Marker Based Tracking. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Penelitian dilakukan untuk memperkenalkan media pakaian adat kalimantan dengan metode marker based tracking berbasis android yang nantinya penelitian ini berhasil bisa membantu Tk JAMIYYATUL MUTA’ALLIMIN Samarinda dalam melakukan proses pengenalan pakaian adat kalimantan. Penelitian dilakukan di TK JAMIYYATUL MUTA’ALLIMIN Samarinda. Metode pengumpulan data yang digunakan yaitu dengan wawancara yang mengajukan pertanyaan-pertanyaan yang berkaitan tentang pengenalan pakaian adat. Dengan cara observasi, yaitu mengadakan pengamatan secara langsung ke TK JAMIYYATUL MUTA’ALLIMIN Samarinda. Metode pengembangan multimedia yang digunakan meliputi dari konsep, desain, pengumpulan data, pembuatan, pengujian dan distribusi. Adapun hasil akhir dari penelitian ini yakni berupa media pengenalan pakaian adat kalimantan dengan metode marker based tracking berbasis android yang dapat menyajikan pengenalan pakaian adat kalimantan yang mudah dimengerti oleh user, yang dapat menjadi salah satu media alternatif atau alat peraga untuk pembelajaran di TK JAMIYYATUL MUTA’ALLIMIN. ============================================================ This research was conducted to introduce Kalimatan traditional musical clothing media with an android-based marker based tracking method which later this research succeeded in helping TK JAMIYYATUL MUTA'ALLIMIN Samarinda in the process of introducing traditional Kalimantan clothing. The research was conducted at JAMIYYATUL MUTA'ALLIMIN Kindergarten Samarinda. The data collection method used is by interview asking questions related to the introduction of traditional clothing. By way of observation, namely conducting direct observations to TK JAMIYYATUL MUTA'ALLIMIN Samarinda. The multimedia development method used includes the concept, design, data collection, manufacture, testing and distribution. The final result of this research is in the form of an introduction to traditional Kalimantan clothing with an android-based marker-based tracking method that can present an introduction to Kalimantan traditional clothing that are easy to understand by users, which can be an alternative media or teaching aids for learning in Kindergarten JAMIYYATUL MUTA' ALLIMIN.

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing 1 : Dr. H. Nursobah, S.Kom., M.Kom., IPM Pembimbing 2 : Andi Yusika Rangan, S.Kom., M.Kom
Uncontrolled Keywords: Android, Augmented Reality, Pengenalan Pakaian Adat Kalimantan, Marker Based Tracking.
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Teknik Informatika
Depositing User: Mr Muhammad Rizky Akbar Hormain
Date Deposited: 17 Feb 2023 01:06
Last Modified: 17 Feb 2023 01:06
URI: http://repository.wicida.ac.id/id/eprint/4719

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