Ramadani, Datu Fajri (2022) Implementasi Algoritma Depth First Search Pada Game 3D “Zombie Escape” Berbasis Desktop. S1 Teknik Informatika thesis, STMIK Widya CIpta Dharma.
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Abstract
Datu Fajri Ramadani, 2022, Implementasi Algoritma Depth-First Search (DFS) Pada Game 3D “Zombie Escape” Berbasis Dekstop, Skripsi Program Studi Teknik Informatika, Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma, Pembimbing I: Dr. H. Nursobah S.Kom., M.Kom, Pembimbing II: Dr. Heny Pratiwi S.Kom., M.Pd., M.TI. Kata Kunci : Depth-First Search, Game 3D, Desktop Algoritma Depth-First Search pada Game 3D “Zombie Escape” implementasikan pada Enemy Zombie, sehingga langkah dari Zombie untuk melakukan pengejaran dan menyelesaikan suatu maze atau labirin akan disesuaikan dengan karakteristik dari tahapan langkah pencarian menggunakan DFS pada Enemy Zombie. Penelitian ini dikembangkan dengan tahap pengembangan multimedia yang terdiri dari enam tahap, yaitu konsep, desain, pengumpulan materi, pembuatan, pengujian dan distribusi. Analisis perancangan sistem menggunakan Flowchart dan Unifed Modeling Language (UML) yang terdiri dari Use Case Diagram, Activity Diagram, Squence Diagram. Dalam pengembangan game 3D ini menggunakan Unity Engine sebagai perangkat lunak yang dirancang untuk pembuatan dan pengembangan suatu video game dibantu dengan penulisan beberapa coding program. Metode pengujian Implementasi Algoritma Depth-First Search pada Game 3D “Zombie Escape” Berbasis Dekstop menggunakan Beta testing dan Black Box Testing. Adapun hasil akhir dari penelitian ini yakni Implementasi Algoritma Depth-First Search pada Game 3D dapat di terapkan dengan bantuan penulisan beberapa coding sehingga Zombie yang telah di buat dapat menentukan arah di setiap persimpangan ruangan pada area maze atau labirin. ========================================================== Datu Fajri Ramadani, 2022, Implementation of the Depth-First Search (DFS) Algorithm in the Desktop-Based 3D Game "Zombie Escape", Thesis for the Informatics Engineering Study Program, Widya Cipta Dharma College of Informatics and Computer Management, Advisor I: Dr. H. Nursobah S.Kom., M.Kom, Advisor II: Dr. Heny Pratiwi S.Kom., M.Pd., M.TI. Keywords: Depth-First Search, 3D Games, Desktop The Depth-First Search Algorithm in the 3D Game "Zombie Escape" is implemented for Enemy Zombies, so that the steps of the Zombies to pursue will be adjusted to the characteristics of the Zombies. This research was developed with a multimedia development stage which consists of six stages, namely concept, design, material collection, manufacture, testing and distribution. Analysis of system design using Flowcharts and Unified Modeling Language (UML) which consists of Use Case Diagrams, Activity Diagrams, and Squence Diagrams. In developing this 3D game, Unity Engine is used as software designed for the creation and development of a video game assisted by typing several coding programs. The testing method for implementing the Depth-First Search Algorithm on the Desktop-Based 3D “Zombie Escape” Game uses Beta testing and White Box Testing. The final result of this research, namely the implementation of the Depth-First Search Algorithm in 3D Games can be applied with the help of typing some coding so that the Zombies that have been created can determine the direction at every intersection of the room.
Item Type: | Thesis (S1 Teknik Informatika) |
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Additional Information: | Pembimbing 1 : Dr. Nursobah, S.Kom, M.Kom Pembimbing 2 : Dr. Heny Pratiwi S.Kom., M.Pd., M.TI |
Uncontrolled Keywords: | Depth-First Search, 3D Games, Desktop |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Teknik Informatika |
Depositing User: | Mr Datu Fajri Ramadani |
Date Deposited: | 22 Aug 2022 01:42 |
Last Modified: | 22 Aug 2022 01:42 |
URI: | http://repository.wicida.ac.id/id/eprint/4484 |
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