APLIKASI REKOMENDASI PEMILIHAN GAME PC MENGGUNAKAN METODE ITEM-BASED COLLABORATIVE FILTERING BERBASIS WEB

Ananda, Mahesa (2022) APLIKASI REKOMENDASI PEMILIHAN GAME PC MENGGUNAKAN METODE ITEM-BASED COLLABORATIVE FILTERING BERBASIS WEB. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Permainan atau Game merupakan sebuah aktivitas rekreasi dengan tujuan bersenang-senang, mengisi waktu luang, atau berolahraga ringan. Permainan biasanya dilakukan sendiri atau bersama-sama (kelompok). Permainan elekronik atau lebih dikenal dengan game adalah permainan yang menggunakan media elektronik, merupakan sebuah hiburan berbentuk multimedia yang dibuat semenarik mungkin agar pemain bisa mendapatkan sesuatu sehingga adanya kepuasaan batin. Seiring dengan pekembangan teknologi, perkembangan industri game pun berkembang dimana dapat terlihat banyak developer-developer game membagikan game hasil buatanya dimasyarakat. Penelitian ini dilaksanakan pada Warnet Game Center Orion CyberGame, yang beralamatkan di Jl. Ks. Tubun No.01 Rt.10, Kelurahan Sidodadi, Kecamatan Samarinda Ulu, Kota Samarinda, Kalimantan Timur Kode Pos 75123. Desain sistem dari Aplikasi Rekomendasi Pemilihan Game Pc Menggunakan Metode Item-Based Collaborative Filtering Berbasis Web ini menggunakan Unifield Modeling Language (UML) yang terdiri dari Use Case Diagram, Activity Diagram, Sequence Diagram, Class Diagram. Pengujian sistem yang dilakukan yaitu dengan menggunakan Pengujian Black-Box dan beta testing. Aplikasi Rekomendasi Pemilihan Game Pc Menggunakan Metode Item-Based Collaborative Filtering Berbasis Web ini diharapkan Agar dapat memberikan manfaat kepada pihak-pihak yang terkait, terutama bagi mahasiswa untuk dapat mengembangkan penggetahuan terutama untuk membangun suatu website atau aplikasi yang menggunakan metode Item-Based Collaborative Filltering. Agar dapat mempermudah pemain untuk mencari permainan atau game yang ingin dimainkan sesuai dengan keinginan pemain ============================================================== Game is a recreational activity with the aim of having fun, filling free time, or doing light exercise. The game is usually done alone or together (group). Electronic games or better known as games that use electronic media, are entertainment in the form of multimedia that are made as attractive as possible so that players can get something so that there is inner satisfaction. Along with technological developments, the development of the game industry has also developed where it can be seen that many game developers share their games in the community. This research was conducted at the Warnet Game Center Orion CyberGame, which is located at Jl. Ks. Tubun No.01 Rt.10, Sidodadi Village, Samarinda Ulu District, Samarinda City, East Kalimantan Postal Code 75123. System design of the Recommendation Application for Pc Game Selection Using the Web-Based Item-Based Collaborative Filtering Method using the Unifield Modeling Language (UML) which consists of Use Case Diagrams, Activity Diagrams, Sequence Diagrams, Class Diagrams. System testing is done by using Black-Box Testing and beta testing. Application of Recommendations for Selection of Pc Games Using the Web-Based Item-Based Collaborative Filtering Method is expected to provide benefits to related parties, especially for students to be able to develop knowledge, especially to build a website or application using the Item-Based Collaborative Filltering method. In order to make it easier for players to find games that they want to play according to the wishes of the players.

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing 1 : Siti Lailiyah, S.Kom., M.Kom Pembimbing 2 : Ahmad Fajri, S.Kom., M.Kom
Uncontrolled Keywords: Aplikasi, Website, Rekomendasi Pemilihan Game Pc, Metode Item-Based Collaborative Filtering
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Mr Mahesa Ananda
Date Deposited: 19 Aug 2022 06:50
Last Modified: 19 Aug 2022 06:50
URI: http://repository.wicida.ac.id/id/eprint/4468

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