Aplikasi Multimedia Pengenalan Tanaman Pada Anak Usia Dini Menggunakan Unity

Sidi, Claudio Charisto Mareno (2021) Aplikasi Multimedia Pengenalan Tanaman Pada Anak Usia Dini Menggunakan Unity. D3 Manajemen Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Claudio Charisto Mareno Sidi, NIM : 18.31.013 Aplikasi Multimedia Pengenalan Tanaman Pada Anak usia Dini Menggunakan Unity. Tugas Akhir KKP Jurusan Manajemen Informatika, Sekolah Tinggi Manajemen Informatika dan Komputer (STMIK) Widya Cipta Dharma Samarinda, Pembimbing : Ita Arfyanti, S.Kom,. M.M Perkembangan informasi dan teknologi memberi dampak positif dan negatif dalam dunia pendidikan. Penelitian dilakukan pada TK Fajar Harapan Samarinda. Metode pengumpulan data menggunakan metode wawancara dengan mengajukan pertanyaan-pertanyaan yang berkaitan dengan jurnal mengajar dan observasi yaitu pengamatan langsung di TK Fajar Harapan Samarinda. Metode pengembangan sistem menggunakan metode pengembangan multimedia dan alat bantu pengembangan sistemnya adalah UML (Unified Modeling Language). Dengan metode ini, proses pengembangan aplikasi lebih menghemat waktu dan lebih mudah diwujudkan karena dalam tahap penyesuaian kebutuhan dan keinginan user berpartisipasi aktif. Dengan adanya Aplikasi Multimedia Pengenalan Tanaman Pada Anak Usia Dini Menggunkan Unity, anak-anak dapat belajar sambil bermain dengan menyenangkan. Pada hasil beta testing dapat di simpulkan bahwa hasil pengujian pertanyaan kuesioner kepada 10 (sepuluh) responden ialah 75.2% responden menjawab Aplikasi Multimedia Pengenalan Tanaman Pada Anak Usia Dini Menggunakan Unity memenuhi kriteria-kriteria situs website aplikasi yang baik. ========================================================= Claudio Charisto Mareno Sidi, NIM : 18.31.013 Multimedia Application of Plant Recognition in Early Childhood Using Unity. Final Project of KKP Department of Informatics Management, College of Information and Computer Management (STMIK) Widya Cipta Dharma Samarinda, Supervisor : Ita Arfyanti, S. Kom,. M.M The development of information and technology has a positive and negative impact in the world of education. The research was conducted at Fajar Harapan Kindergarten, Samarinda. The data collection method used the interview method by asking questions related to teaching journals and observations, namely direct observation at Fajar Harapan Kindergarten Samarinda. The system development method uses the multimedia development method and the system development tool is UML (Unified Modeling Language). With this method, the application development process saves time and is easier to implement because in the stage of adjusting to the needs and desires of the user to actively participate. With the Multimedia Application of Plant Recognition in Early Childhood Using Unity, children can learn while playing with fun. From the results of beta testing, it can be concluded that the results of testing the questionnaire questions to 10 (ten) respondents were 75.2% of respondents answering Multimedia Applications for Plant Recognition in Early Childhood Using Unity to meet the criteria for a good application website.

Item Type: Thesis (D3 Manajemen Informatika)
Additional Information: Ita Arfyanti, S.Kom., MM.SI
Uncontrolled Keywords: Game, Edukasi Game, Taman Flora
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Library of Congress Subject Areas > B Philosophy. Psychology. Religion > Manajemen Informatika
Manajemen Informatika
Depositing User: Mr Claudio Charisto
Date Deposited: 25 Aug 2021 07:14
Last Modified: 25 Aug 2021 07:14
URI: http://repository.wicida.ac.id/id/eprint/3972

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