Penerapan Algoritma Line Of Sight Pada Game "Tembak Tikus Sawah"

Farizky, Ratih Dian (2020) Penerapan Algoritma Line Of Sight Pada Game "Tembak Tikus Sawah". S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Ratih Dian Farizky, 2019. Penerapan Algoritma Line Of Sight pada game “Tembak Tikus Sawah” Skripsi Program Studi Teknik Informatika, Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma, Pembimbing Utama Reza Andrea, M.Kom , Pembimbing Pendamping Andi Yusika Rangan, M.Kom Game merupakan hiburan yang digemari banyak masyarakat, terutama anak-anak. Melihat banyaknya game yang beredar dan banyaknya masyarakat yang tidak menyukai tikus, maka penulis membuat game “Tembak Tikus Sawah”. Game yang berjenis strategi. Dalam game “Tembak Tikus Sawah” terdapat karakter NPC yaitu, Tikus dan tower. Game “Tembak Tikus Sawah” juga menerapkan Artificial Intelligence (AI) atau kecerdasan buatan pada tower dan Tikus. Dengan adanya penerapan AI pada tower maka diterapkan Algoritma Line Of Sight. Dalam game ini Tikus tidak bisa menyerang tower, Tikus hanya bisa berjalan pada jalurnya saja. Game “Tembak Tikus Sawah” dibangun berbasis android. Hasil dari penelitian ini Tower berperilaku sesuai dengan Algoritma Line Of Sight, Tower dapat menembak Tikus ketika Tikus dalam pandangan tanpa adanya penghalang. Dan Tikus tetap berjalan pada path finding. Hasil dari pengujian White Box bahwa semua statement pada program telah dieksekusi lebih dari satu kali selama pengujian dan mendapatkan hasil tercapai. Berdasarkan hasil dari beta testing perolehan nilai rata-rata presentasi adalah 71,75%, maka game “Tembak Tikus Sawah” ini dapat diterima. ========================================================= Ratih Dian Farizky, 2019. The implementation of Algorithm Line Of Sight in game “Tembak Tikus Sawah”. Thesis of Informatics technic department, informatics management and computer of widya cipta dharma academy. Reza Andrea, M.Kom as First advisor, and Andi Yusika Rangan, M.Kom as second advisor. Game is an entertainment that most fancied for the people, children mostly. Recently there are a lot of games that revolve among the society and it followed by people who doesn’t like a mouse, so the Writer made a Game it called “Tembak Tikus Sawah”. It’s kind of strategic game. In this game these are character NPC, these are Tikus and the tower. In this game implemanted Artificial Intelligence (AI) to the tower and Tikus as the character. With the implementation of AI to the tower, it used Line Of Sight Algorithm. In this game Tikus can’t attack the tower, he only can walk to the path. This kind of game are made only for android. The result of this research is the tower react and behave corresponding with the Line Of Sight Algorithm, it still “Tembak Tikus Sawah” when he in it sight without any obstacle, and Tikus still walking to the path finding. The result of white box is all of the statement in the program has been execute more than one time during the testing and the result had been reached. According to the average of beta testing score the precentation is 71,75%, so Game “Tembak Tikus Sawah” is accepted

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing 1 : Reza Andrea, S.Kom., M.Kom Pembimbing 2 : Andi Yusika Rangan, S.Kom., M.Kom
Uncontrolled Keywords: Line Of Sight, game, Tembak.
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Ms Ratih Dian Farizky
Date Deposited: 17 Feb 2020 07:47
Last Modified: 17 Feb 2020 07:47
URI: http://repository.wicida.ac.id/id/eprint/2940

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