Membangun Game Zombie Hunter Battleground Dengan Menggunakan Metode Finite State Machine Dan Collision Detection

Suryani, Sugeng (2020) Membangun Game Zombie Hunter Battleground Dengan Menggunakan Metode Finite State Machine Dan Collision Detection. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Penelitian ini membuat bagaimana membangun sebuah game 2 (dua) dimensi yang bertemakan tentang seorang ksatria/samurai yang memiliki misi untuk memburu seluruh zombie yang ingin menguasai dunia. Adapun latar belakang dalam mengambil tema game zombie dengan genre side scrolling game agar permainan ini mudah dimainkan. Pada penilitian game yang dibangun menggunakan tahapan pengembang multimedia dan juga menggunakan metode finite state machine dan collision detection, dimana didalam pengembang multimedia ada 6 (enam) tahapan yaitu : konsep, desain, pengumpulan materil, penyusunan, tes dan distribusi. Adapun alat bantu pengembangan sistemnya menggunakan Flowchart. Dan diharapkan game atau permainan tersebut dapat menghibur pemainnya atau menjadikan sebagai sarana hiburan dan juga dapat dijadikan bahan penelitian selanjutnya untuk mahasiswa serta dapat dikembangkan lagi kepada para pengembang game lokal. ============================================================ This research makes how to build a 2-dimensional game with the theme of a knight / samurai who has a mission to hunt down all zombies who want to rule the world. The background in taking the theme of the zombie game with the genre of side scrolling game so that the game is easy to play. In research games that are built using multimedia developer stages and also using finite state machine and collision detection methods, where in multimedia developers there are 6 (six) stages, namely: concept, design, material collection, assembly, testing and distribution. The system development aids use Flowchart. And it is expected that the game or game can entertain the players or make it as a means of entertainment and can also be used as further research material for students and can be further developed for local game developers. This research makes how to build a 2-dimensional game with the theme of a knight / samurai who has a mission to hunt down all zombies who want to rule the world. The background in taking the theme of the zombie game with the genre of side scrolling game so that the game is easy to play. In research games that are built using multimedia developer stages and also using finite state machine and collision detection methods, where in multimedia developers there are 6 (six) stages, namely: concept, design, material collection, assembly, testing and distribution. The system development aids use Flowchart. And it is expected that the game or game can entertain the players or make it as a means of entertainment and can also be used as further research material for students and can be further developed for local game developers.

Item Type: Thesis (S1 Teknik Informatika)
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Mr Sugeng Suryani
Date Deposited: 14 Feb 2020 07:37
Last Modified: 14 Feb 2020 07:37
URI: http://repository.wicida.ac.id/id/eprint/2901

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