Penerapan Algoritma A* (A-Star) Pada Non Player Character Dalam Game Go To Home Town

Suryanto, Hendri (2020) Penerapan Algoritma A* (A-Star) Pada Non Player Character Dalam Game Go To Home Town. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Salah satu pengembangan metode yang dapat mendukug pembuatan game platform ini adalah A* (A-Star). Metode ini digunakan untuk mengatur perilaku NPC (Non Player Character) agar dapat melakukan pencarian rute terpendek pada jalur labirin yang bercabang sehingga dapat dengan mudah menemukan karakter pemain. Hasil dari penelitian ini yaitu Game “Go to Home town” berbasis android, memiliki tampilan gameplay yang menarik dan dapat membantu dalam memberikan hiburan berupa Game labirin dan juga dapat berfungsi untuk melatih pola pikir seseorang untuk mencari solusi memecahkan suatu permasalahan yang ada di sebuah game. ========================================================= One development method that can support this platform game development is A * (A-Star). This method is used to regulate the behavior of the NPC (Non Player Character) in order to conduct a search on the shortest route branching labyrinth path so you can easily find the player character. Results from this research that Game "Go to Home town" android-based, has the look of gameplay interesting and can help in providing entertainment in the form of a maze game and can also serve to train one's mindset to find solutions to solve a problem in a game.

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing Utama : Eka Arriyanti, S.Pd.,M.Kom.,I.G Pembimbing Pendamping : Siti Lailiyah, M.Kom
Uncontrolled Keywords: Game, A*, A-Star, NPC
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Mr Hendri Suryanto
Date Deposited: 14 Feb 2020 00:44
Last Modified: 14 Feb 2020 00:44
URI: http://repository.wicida.ac.id/id/eprint/2860

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