Implementasi Algoritma Breadth First Search Pada Game 3D "Easy Dead" Berbasis Desktop

Kholiq, Noor (2020) Implementasi Algoritma Breadth First Search Pada Game 3D "Easy Dead" Berbasis Desktop. S1 Teknik Informatika thesis, STMIK WIDYA CIPTA DHARMA.

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Abstract

Algoritma Breadth First Search pada Game 3D “Easy Dead” diimplementasikan ke Enemy, sehingga langkah dari Enemy untuk melakukan pengejaran akan disesuaikan dengan karakteristik dari Enemy. Penelitian ini dikembangkan dengan tahap pengembangan multimedia yang terdiri dari enam tahap, yaitu concept (konsep), design (pendesainan), material collecting (pengumpulan materi), assembly (pembuatan), testing (pengujian) dan distribution (pendistribusian). Analisis perancangan sistem menggunakan UML (Unifed Modeling Language) yang terdiri dari Use Case Diagram, Activity Diagram, dan Squence Diagram. Dalam pengembangan game 3D ini menggunakan Unity Engine sebagai perangkat lunak (software) yang dirancang untuk pembuatan dan pengembangan suatu video game dibantu dengan pengetikan beberapa coding program. Metode pengujian Implementasi Algoritma Breadth First Search pada Game 3D “Easy Dead” Berbasis Dekstop menggunakan Beta testing dan White Box Testing. Adapun hasil akhir dari penelitian ini yakni Implementasi Algoritma Breadth First Search pada Game 3D dapat di terapkan dengan bantuan pengetikan beberapa coding sehingga Enemy yang telah di buat dapat menentukan arah di setiap persimpangan labirin. ========================================================= The Breadth First Search algorithm in the "Easy Dead" 3D game is implemented in Enemy, so that Enemy's steps in pursuit will be adjusted to the characteristics of Enemy. This research was developed with the multimedia development stage which consists of six stages, namely concept, design (design), material collecting (material collection), assembly (manufacture), testing (distribution) and distribution (distribution). Analysis of system design using UML (Unified Modeling Language) consisting of Use Case Diagrams, Activity Diagrams, and Squence Diagrams. In the development of this 3D game using Unity Engine as software (software) designed for the manufacture and development of a video game aided by typing several coding programs. Test method for the implementation of Breadth First Search Algorithm in a 3D Game "Easy Dead" Desktop Based using Beta testing and White Box Testing. The final result of this research is the Implementation of Breadth First Search Algorithm in 3D Games can be applied with the help of typing some coding so that Enemy that has been made can determine the direction at each intersection of the labyrinth.

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing 1 : Dr. Heny Pratiwi, S.Kom., M.Pd., M.TI Pembimbing 2 : Siti Qomariah, S.Kom., M.Kom
Uncontrolled Keywords: Game 3D, Algoritma Breadth First Search, Berbasis Dekstop
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: mr Noor Kholiq
Date Deposited: 14 Feb 2020 02:41
Last Modified: 14 Feb 2020 02:41
URI: http://repository.wicida.ac.id/id/eprint/2853

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