Pengenalan Pakaian Adat Daerah Indonesia Berbasis Augmented Reality Menggunakan Metode Images Based Tracking

Fuadi, Ahmad Sony (2020) Pengenalan Pakaian Adat Daerah Indonesia Berbasis Augmented Reality Menggunakan Metode Images Based Tracking. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Pakaian adat merupakan kostum yang mengekpresikan identitas, pakaian adat juga dapat menunjukkan status sosial, perkawinan dan agama. Pada prakteknya, pengenalan pakaian adat pada siswa sekolah dasar masih menggunakan buku pelajaran yang tersedia di sekolah. Sedangkan anak usia sekolah dasar cenderung cenderung tertarik dengan hal-hal yang baru. Oleh karena itu dibutuhkan inovasi untuk menjembatani kedua permasalahan tersebut dengan aplikasi augmented reality untuk menarik minat dan membantu belajar siswa tentang pakaian adat. Peneliti merancang dan membangun aplikasi augmented reality. Pengembangan Unity, Blender sebagai modelling, vuforia SDK untuk membentuk Augmented Reality. Jenis augmented reality yaitu marker augmented Reality dan Markeless Augmented Reality Metode Pengembangan Multimedia meliputi Concept, Design, Material Collecting, Assembly, Testing dan Distribution. Uji coba sistem yang dilakukan yaitu dengan menggunakan Black Box dan Beta Hasil penelitian diujicoba ke siswa Sekolah Dasar Negeri 002 Samarinda ulu Samarinda dengan mendemokan dan siswa mengoperasikan langsung. Adapun hasil dari penelitihan ini yakni berupa aplikasi berbasis android yang dapat menampilkan objek 3D pakaian adat serta informasi tentang pakaian adat setiap provinsi daerah indonesia, aplikasi pengenalan pakaian adat berbasis augmented reality sebagai media belajar yang lebih menarik. ========================================================= Traditional clothing is a costume that expresses identity, custom clothing can also show social status, marriage and religion. In practice, the introduction of traditional clothing to elementary school students still uses textbooks available at school. While elementary school students tend to be interested in new things. Therefore, innovation is needed to bridge these two problems with the application of augmented reality to attract interest and help students learn about traditional clothing. The researchers design and build augmented reality applications. Development of Unity, Blender as modeling, vuforia SDK to form Augmented Reality. Types augmented reality are marker augmented Reality and Markeless Augmented Reality. Multimedia development methods include Concept, Design, Material Collecting, Assembly, Testing and Distribution. The system testing is done using Black Box and Beta. The results research to students Public Elementary School 002 Samarinda Ulu Samarinda with students demonstrating and student operate directly. As for the results of this research are an Android-based application that can display 3D objects of traditional clothing as well as information about traditional clothing in each province in Indonesia, an introduction to traditional clothing based on augmented reality as a more interesting learning media

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing Utama : Reza Andrea,S.Kom., M.Kom Pembimbing Pendamping : Basrie,S.Kom., M.Kom
Uncontrolled Keywords: Pengenalan Pakaian Adat Daerah Indonesia Daerah Indonesia Berbasis Augmented Reality Menggunakan Metode Images Based Tracking
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Mr Ahmad Sony Fuadi
Date Deposited: 14 Feb 2020 06:02
Last Modified: 14 Feb 2020 06:02
URI: http://repository.wicida.ac.id/id/eprint/2764

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