Implementasi Metode Finite State Machine Pada Game 3D Survival “Lost in Borneo” Berbasis Desktop

Renata, Engga (2019) Implementasi Metode Finite State Machine Pada Game 3D Survival “Lost in Borneo” Berbasis Desktop. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.

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Abstract

Engga Renata, 2019, Implementasi Metode Finite State Machine Pada Game 3D Survival “Lost in Borneo” Berbasis Desktop, Skripsi Program Studi Teknik Informatika, Sekolah Tinggi Manajemen Informatika dan Komputer Widya Cipta Dharma, Pembimbing I : Dr. Heny Pratiwi, S.Kom., M.Pd., M.TI, Pembimbing II : Andi Yusika Rangan, M.Kom. Kata Kunci : Game, Unity3D, Survival, Adventure. Dalam penilitian ini telah dibangun sebuah game yang bernama “Lost in Borneo”, game bergenre survival dengan sudut pandang orang pertama atau biasa disebut First Person Perspective, dalam pembangunan game ini metode pengumpulan data yang digunakan adalah studi pustaka dan genre permainan yang akan dibuat adalah survival, menggunakan game engine unity 3D, dimainkan oleh single player untuk platform PC. Penelitian ini dilakukan di perpustakaan STMIK Widya Cipta Dharma, Permainan ini dibangun dengan menggunakan metode pengembangan sistem multimedia, dalam pembangunan game digunakan bahasa pemrograman C#, dan metode pengujian game menggunakan pengujian beta testing dan black box. Diharapkan dengan adanya penelitian ini dapat membantu developer yang ingin terjun kedalam dunia pembuatan game dapat terbantu, terutama untuk pembuatan game indie dengan genre survival, serta untuk menghibur pemain dengan memberi pengalaman baru yaitu game survival dengan tema hutan Kalimantan. ============================================================ Engga Renata, 2019, Implementation of Finite State Machine Method in 3D Survival Games "Lost in Borneo" Desktop Based, Thesis Informatics Engineering Program, College of Information and Computer Management Widya Cipta Dharma, Supervisor I: Dr. Heny Pratiwi, S.Kom., M.Pd., M.TI, Supervisor II: Andi Yusika Rangan, M.Kom. Keywords: Game, Unity3D, Survival, Adventure. In this research a game called "Lost in Borneo" was built, a survival genre game with a first person perspective or commonly called First Person Perspective, in the development of this game the data collection method used was library research and the genre of games to be made was survival , using the unity 3D game engine, played by a single player for the PC platform. This research was carried out in the library of STMIK Widya Cipta Dharma. The game was built using the method of developing multimedia systems, C # programming language was used in game development, and game testing methods used beta testing and black box testing. It is expected that this research can help developers who want to jump into the world of game creation can be helped, especially for making indie games with the genre of survival, and to entertain players by giving new experiences, namely survival games with the theme of Borneo forests.

Item Type: Thesis (S1 Teknik Informatika)
Additional Information: Pembimbing 1 : Dr. Heny Pratiwi, S.Kom., M.Pd., M.TI Pembimbing 2 : Andi Yusika Rangan, M.Kom
Uncontrolled Keywords: Game, Unity3D, Survival, Adventure
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Teknik Informatika
Depositing User: Mr Engga Renata
Date Deposited: 28 Feb 2019 02:32
Last Modified: 28 Feb 2019 02:32
URI: http://repository.wicida.ac.id/id/eprint/1891

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