Fajar, Muhammad Dwi (2019) Membangun Game First Person Shooter "Samarinda Fantasy" Dengan Menerapakan Finite State Machine Menggunakan Engine Unity 5. S1 Teknik Informatika thesis, STMIK Widya Cipta Dharma.
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Abstract
Muhammad Dwi Fajar, 2018, Membangun Game First Person Shooter “Samarinda Fantasy” Menerapkan Metode Finite State Machine Menggunakan Engine Unity 5. Skripsi Program Studi Teknik Informatika, STMIK Widya Cipta Dharma, Pembimbing (I) Kusno Harianto, M.Kom dan Pembimbing (II) Siti Qomariah, M.kom. Kata Kunci : Game, First Person, First Person Shooter, Samarinda Fantasy, Samarinda. Penelitian ini membuat bagaimana membangun sebuah game 3 dimensi yang bertemakan tentang seorang detektif dari elit kepolisian yang bertugas mengusut kasus narkoba jenis sabu. Adapun latar belakang dalam mengambil tema game Samarinda Fantasy adalah berdasarkan fantasi dari penulis namun tetap memuat ikon-ikon yang ada pada kota Samarinda. Pada penelitian game yang dibangun menggunakan tahapan pengembang multimedia dan juga menggunakan metode Finite State Machine (FSM), dimana didalam tahapan pengembang multimedia ada enam tahapan yaitu : Konsep, Desain, Pengumpulan materil, Penyusunan, Tes dan Distribusi. Adapaun alat bantu pengembangan sistemnya menggunakan Unified Modelling Language. Dengan Memanfaatkan software Engine Unity sebagai alat untuk membuat game dan software blender sebagai alat untuk membantu membuat model 3 Dimensi yang nantinya akan diimport ke software unity. ========================================================= Muhammad Dwi Fajar, 2018, Membangun Game First Person Shooter “Samarinda Fantasy” Menerapkan Metode Finite State Machine Menggunakan Engine Unity 5. Informatic technical Study Program Essay, STMIK Widya Cipta Dharma, Mentor (I) Kusno Harianto, M.Kom and Mentor (II) Siti Qomariah, M.Kom. Key Word : Game, First Person, First Person Shooter, Samarinda Fantasy, Samarinda. This research is about how to build a game 3 dimension which the theme is a detective from elite police who have duty to obliterate the drug case which the drug name is sabu. Background of this game theme Samarinda Fantasy is based on fantasy from the writer but still have few iconic place from Samarinda. This game research is using multimedia developer step and also use Finite State Machine (FSM) method, which in multimedia developer step have six points, that is : Concept, Design, Material Collecting, Assembly, Testing and Distribution. And also system development tools use Unified Modelling Language. To take advantage with software engine unity as tools to make a game and blender software as tool to help make 3 dimension object and soon will be import to unity software.
Item Type: | Thesis (S1 Teknik Informatika) |
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Additional Information: | Pembimbing 1 : Kusno Hariant, M.Kom Pembimbing 2 : Siti Qomariah, M.kom |
Uncontrolled Keywords: | Game, First Person, First Person Shooter, Samarinda Fantasy, Samarinda |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Teknik Informatika |
Depositing User: | Muhammad Dwi Fajar unnamed family |
Date Deposited: | 20 Feb 2019 02:24 |
Last Modified: | 20 Feb 2019 02:24 |
URI: | http://repository.wicida.ac.id/id/eprint/1677 |
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